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Old Nov 11, 2005, 10:46 PM // 22:46   #21
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Guild Wars is not an MMO, period, never has been, never will be, it is and will always be a C(COMPETITIVE)On-line[semi]RPG.
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Old Nov 11, 2005, 10:55 PM // 22:55   #22
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Quote:
Originally Posted by Sol_Vie
So if you're playing your elementalist and some Ice Fiend outside Drok's/Ice Caves casts Maelstrom on you you're just going to stand there and take it? Come on now, you'd move! Especially because maelstrom interrupts! Now why would we think that these monsters that we face would be any different? One of the main goals in life is to seek pleasure and avoid pain. By moving, they're avoiding pain. It makes sense what they're doing...:
If someone cast Fireball or Rodgort's Invocation on you, are you gonna turn around and run?
I sure hope the answer is no, else you're stupider than I expected.
And you know what? The AI as it is now does that!
THIS is why the new update sucks.
So stop the "make a better build" whining. I have made a list for my clan about skills affected by this, and it is HUGE! Nearing 50-70 skills. And only a small fraction of them is DoT (damage over time, skills like firestorm and symbol of wrath) skills.
So stop saying the new AI is good.

_Zexion
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Old Nov 11, 2005, 11:02 PM // 23:02   #23
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Originally Posted by Sol_Vie
...

By moving, they're avoiding pain. It makes sense what they're doing...:
sure, they can move, but they are moving too far, which aggro second group and third one, that is not acceptable. They need to have a pattern for what monster reacting to AOE, not so random, that is acceptable behavior. Now the AOE become monster repellent spell

Like I said, there are two type of players in GW, PRO and AVERAGE, most of PRO are already in PVP, AVERAGE are in PVE. My guild started with PVP, but more PVE players joined after summer, most of them don't even know how to interrupt (actively) monsters, only know maelstrom (passive) will interrupt their spell. I have seen the reactions from those players, and they logoff the game quickly last night.

Why does ANet kill it's own customer base? which still make me confused
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Old Nov 11, 2005, 11:05 PM // 23:05   #24
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Originally Posted by Sol_Vie
Farming is boring. Figure out a new way. My warrior can still do it without using AoE. He never did and never will. Figure out a new way.

*agrees with Loviatar*
well i agree my warrior can do it without aoe and i can solo griffs no problem
but can ur warrior kill aatxes without aoe?? they have 1.4k hp and regen...
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Old Nov 11, 2005, 11:05 PM // 23:05   #25
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Originally Posted by mioga
It makes me sad I have spent so many hours playing this game and enjoyed every minute of it. And now it seems that it was all just time wasted getting enough money to buy equipment and runes. Now it is just going to go to waste because I won't be able to use it. I am not sure if I will even attempt the second chapter of this game because of all of this.
right here is why i am both totally pissed and also pity you.

you had i lot of fun for a very long time but now all that previous fun has somehow been taken?

if you had a lot of fun say i had a lot of fun and now i will try something else.

dont go i had a really good time but all my fun was a waste of time.
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Old Nov 11, 2005, 11:07 PM // 23:07   #26
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Quote:
Originally Posted by Zaklex
Guild Wars is not an MMO, period, never has been, never will be, it is and will always be a C(COMPETITIVE)On-line[semi]RPG.
debating somantics is stupid. it an mmo by definition of MMO, but anet also classified it as a corpg.

Quote:
Sure, like I said, play PVP against real people instead.
no, people have the right to choose one or the other or both. if they ruined pvp i would understand but all they did was make it more realistic.

honestly, i have seen people not move out of the aoe many many times. i think that pretty much says a lot about ai vs actual intelligence.
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Old Nov 11, 2005, 11:09 PM // 23:09   #27
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Quote:
Originally Posted by Loviatar
right here is why i am both totally pissed and also pity you.

you had i lot of fun for a very long time but now all that previous fun has somehow been taken?

if you had a lot of fun say i had a lot of fun and now i will try something else.

dont go i had a really good time but all my fun was a waste of time.
seems to me, you are a very logical person, but don't go too far with word by word. People plays game for fun, period.
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Old Nov 11, 2005, 11:12 PM // 23:12   #28
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Originally Posted by Order Of Thy Sword
That is one of the main problems afflicting this website, people who are WAY TO FAST on the "delete-lock-close" buttons.

This (for the most part) is America, where we are free to discuss what we want.
Why delete this thread? Because we already have multiple threads discussing the same thing... we don't need more.
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Old Nov 11, 2005, 11:19 PM // 23:19   #29
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Yes but anet wanted to decrease profits from their game.
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Old Nov 11, 2005, 11:22 PM // 23:22   #30
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Quote:
Originally Posted by Hanuman li Tosh
...

honestly, i have seen people not move out of the aoe many many times. i think that pretty much says a lot about ai vs actual intelligence.
Yes, those are called average players we facing in the game, they don't know much of what other profession can do, they just do what they are good at for couple of hours everyday. I don't think that it is good to alienate their enjoyment from this game. If you think that AI or monster is not smart, will you like to be ambushed? and remove the radar completely to satisfy your realistic? Is this still callled RPG game or RTS game?

Last edited by streetboy; Nov 11, 2005 at 11:27 PM // 23:27..
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Old Nov 11, 2005, 11:24 PM // 23:24   #31
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Opp: I understand your frustration and I agree that the pve section of this game is very poor. Basicly all encounters are the same: group of monsters with some fighters, a healer and a mesmer/necro to dispell, counter or drain. No flying dragons around, hordes of ghouls, fire elementals and so on. Its like the game engine cant handle sophisticated actions, so everything is a poorly worked oud duplication of a basic action with only some extra power added. No wonder that clever builds can easily slay the game engine. Causing a never ending downwards spiral of attemps to make things more difficult by exploiting the little recources the game engine offers.

Nevertheless there lies some challenge in trying to keep slaying the nerfing system. I adapted a slower build of farming long ago, and it stills serves me, even after this change
As for the expansion, I think many people out of the million who bought the original game will give it a try if its not too expensive. That means Arenanet can afford it to follow its own direction. Maybe that's a shame because players can't slamb their fist on the table and demand things. Anyway, even I still play lod these days as every new update there adds some new items, so allways keep in mind that there are other games too... But as for me: its ok if people keep trying to improve pve, even if it implies giving negative reactions
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Old Nov 11, 2005, 11:29 PM // 23:29   #32
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Quote:
Originally Posted by Victory Gaint
Yes but anet wanted to decrease profits from their game.
Anet got all the bulk of the profits from their game already. They probably tired of those exploiting their game for profit on fleabay by selling gold and items.
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Old Nov 11, 2005, 11:52 PM // 23:52   #33
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We don't need another complaint thread. Closed.
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